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Thread Statistics | Show CCP posts - 5 post(s) |

Thanatos Marathon
Black Fox Marauders
63
|
Posted - 2013.12.09 18:49:00 -
[1] - Quote
Is there a technical hurdle with implementing timer rollbacks? The timer is already there and knows if someone for one faction or both is within range and uncloaked. No one home? Poof back to original time.
+1 for timer rollbacks
P.S. Please make the rats slightly tougher and have them shoot anyone who isn't in their faction that enters the plex. BLFOX is currently recruiting |

Thanatos Marathon
Black Fox Marauders
63
|
Posted - 2013.12.10 15:01:00 -
[2] - Quote
Implementing timer rollbacks doesn't stop you from having to run down timers to maintain control of a system.
Implementing timer rollbacks doesn't stop new players and/or farmer alts from fitting Cloaks and Warpcore Stabs
Implementing timer rollbacks DOES reduce the amount of impact that cloaky warpcore stabbed ships have on the warzone slightly. It also gives them a reason to want to fight for the plex, but doesn't force them.
There will still be plenty of backwater systems where you can farm your hearts out without getting interrupted often.
Implement timer rollbacks please.
P.S. To those that say that Gal Mil wouldn't be saying this if all the farming alts were on our side, go ahead and look back at old forum threads. I created my AFK farming alt while we were at Tier 2 or 3 and I will continue to ask for timer rollbacks until they are implemented or some other fix is put in place. Most of the active FW pilots have been asking for this for quite some time, no matter which side of the pendulum they are on at any given moment. BLFOX is currently recruiting |

Thanatos Marathon
Black Fox Marauders
63
|
Posted - 2013.12.10 15:03:00 -
[3] - Quote
Angelica Dreamstar wrote:Not interested in hijacking this, but ...
You're making me interested in rolling an alt just to make easy billions. I think your thread is kind of counter-productive.
ATM if you just wanna farm you are better off with 4 toons, 1 for each militia so you can farm with whatever one is at the highest tier, that or get 1 corp to manage the standings and have them on 4 different accounts and you can hop to the various Faction that has the highest Tier. I recommend going the mission running route though rather than plexing if you wanna farm.
Timer Rollbacks Please! BLFOX is currently recruiting |

Thanatos Marathon
Black Fox Marauders
63
|
Posted - 2013.12.10 15:45:00 -
[4] - Quote
RAW23 wrote:Tzenick wrote:We either have a couple people serious about trolling and derailing a thread started to facilitate constructive ideas for the betterment of FW or some people truly fear losing their easy mode ISK source. Lets be realistic here, we aren't discussing new players trying to make some start-up ISK and anyone who implies otherwise IS trolling or just oblivious. The problem we are fighting here is semi-afk plex alts impacting the warzones with as absolutely little risk as possible. I have lost count of the number of conversations I have had with these people, bragging about running incursions, fleeting up, or hi-sec mining on their mains while they make easy ISK.
Keep in mind that I don't have any issue with people making ISK, I do in fact believe people making ISK keeps things active in the warzone with plenty of ships to explode. I am also quite happy that there is a low barrier to entry into FW, for those wanting to explore the option. The problem is almost never the person who won't fight, although there are some of those and they are frustrating in another aspect. That is their choice to actively evade fighting and probing while trying to capture a complex in a defended system. No complaints there, can't make them fight, oh well we deal with it. Simple changes like timer rollbacks and rats that can tank reasonable DPS won't make it any harder for those individuals to claim a complex. They will however, and I am sure this is what is causing the arguments, make that condor fit some DPS mods in the lows and maybe use that CPU for it as well ( instead of a cloak). Why such a problem with that? They can still go run defensive complexes in their cloaked and stabbed ships. They would no longer have as large of an impact in a system they have no interest in doing anything but farming in.
Something does ultimately need to be done to limit this type of activity. I and my faction warfare allies attempt to hold the sovereignty of our home systems in the spirit of the design for little to no reward. We know how to counter it, we are here to tell CCP that it is creating serious issues that will impact the system and the game in general if we are forced to counter it in it's current iteration, in perpetuity. It has already done so with many people tiring of it and asking for changes almost immediately with more and more doing the same all the time. If all you have to say is "Oh its all about you" and "You just want to farm noobs" then you bring nothing constructive to the conversation. Try to be big boys and girls, tough as it may be, and add something to help resolve the issue rather than the simplistic trolling. The problem is that no one has actually made a compelling case that establishes that there is a real problem. All we have heard is that people doing this stuff means that you guys have to actually cap plexes when you don't want to do so. Farmers can be killed or driven off without much difficulty. You can hold your plexes against them without much difficulty. Where is the problem? Well, the problem is that you don't want to do the necessary things, not that you can't. As I see it, the current issue is not the mechanics, it's that you are faced at the moment with an overwhelming numerical superiority. Don't get me wrong - that absolutely sucks. But it does not mean that the mechanics you identify are broken. You are trying to hold the line against much higher numbers and that means you have to work much harder to do so if you want to maintain control. That is leading to burnout among some players who just don't enjoy doing what is needed to counter the enemy's tactics. Now, there might be an argument to be had about balancing things when faced with a major numerical imbalance on one side of the war but that would be a different discussion. The topics that have been picked up on here, i.e. stabbed or cloaky farmers, already have direct counters and what is being argued for is a change in the rules so that you don't have to counter them because you don't enjoy doing so. If you frame the real issue honestly and acknowledge that what you object to is being swarmed by a numerically superior force and that you don't think that should be possible in the FW environment then there is the chance for a decent conversation. But currently what are being trotted out are a load of canards backed up by misleading statements.
We ask for this change even when the farmers are on our side. The reason we want it changed is low skilled farming alts are the fastest way to impact the war zone at the moment. Generally speaking we would like to see that changed. BLFOX is currently recruiting |

Thanatos Marathon
Black Fox Marauders
63
|
Posted - 2013.12.10 16:04:00 -
[5] - Quote
Home systems are actively defended. Actively Defending the entire FW zone is out of the question with the current player base. In 3-5 years if Eve continues to grow it may be possible, but for now it is not.
Timer Rollbacks won't stop farmers from farming, what it will do is make it slightly harder for them to have the mass impact that they currently do on the Warzone (basically everything outside of home systems). They will still impact the warzone for sure, but not quite as much as now.
EDIT: There are also frequently more than 3 plexes in a system. BLFOX is currently recruiting |

Thanatos Marathon
Black Fox Marauders
63
|
Posted - 2013.12.10 16:21:00 -
[6] - Quote
Sure, its all numbers. Spreadsheets in space and all that.
My cloaky farmer alt sits in a Medium plex for 18 min. A WT comes to the activation gate so I cloak up. Currently if he wants to cap the plex he has to sit in the plex for the base time of the plex as well as the 18 minutes that my cloaky farmer sat there. All we are asking for is that if the person that was running the plex bails or cloaks the timer goes back to the base time of the plex.
This will reduce the impact the cloaky farmers have on the warzone without stopping them from being able to plex as well as insentivize them to stay and actually fight for the plex that they have invested 18 minutes into.
You sound as if you do not want this change. Why is that? BLFOX is currently recruiting |

Thanatos Marathon
Black Fox Marauders
64
|
Posted - 2013.12.10 16:56:00 -
[7] - Quote
RAW23 wrote:Thanatos Marathon wrote:Sure, its all numbers. Spreadsheets in space and all that.
My cloaky farmer alt sits in a Medium plex for 18 min. A WT comes to the activation gate so I cloak up. Currently if he wants to cap the plex he has to sit in the plex for the base time of the plex as well as the 18 minutes that my cloaky farmer sat there. All we are asking for is that if the person that was running the plex bails or cloaks the timer goes back to the base time of the plex.
This will reduce the impact the cloaky farmers have on the warzone without stopping them from being able to plex as well as insentivize them to stay and actually fight for the plex that they have invested 18 minutes into.
You sound as if you do not want this change. Why is that? I'm not sure that I do object to something like that change on those grounds, although I would probably be inclined to support not a timer roll-back but independent faction timers. Bailing out should be an option (a tactical withdrawal is a perfectly valid tactic in warfare, as is skirmishing and harassment without committing to full combat) and I don't see why the enemy bringing something you can't beat should always undo all the work you have done. On the other hand, I also don't see why the work you have done should add to the burden of the opposition. Whichever side gets their independent timer to the target first would suit me. What I don't like is the idea that the defenders shouldn't actually have to cap the plex and that they should be able to just roll around driving out the opposition who are trying to do the grunt work without having to do any of the tedious stuff themselves.
Tactical withdrawals are and will always be a valid tactic. The idea of "dual timers" is definitely an interesting one however Timer Rollbacks will get the job done. Think of it like shooting a POS to get it to reinforced. If you stop shooting it the shields go back up.
Really the idea of having the ability to dock or undock in a system being 99% controlled by spinning a button in a ship that any 2-3 week old toon can do is a bit silly, but it has worked so far, we are just interested in seeing the system improved. BLFOX is currently recruiting |

Thanatos Marathon
Black Fox Marauders
65
|
Posted - 2013.12.10 18:07:00 -
[8] - Quote
Xuixien wrote:People whining that they want "timer rollbacks" - this mechanic already exists, it's called defensive plexing.
Really the entire "rollback" argument boils down to this: a spirit of spitefulness because some people are mad that someone else refused to engage in Space Bushido.
I do not support timer rollbacks because of spitefulness. I support it because the impact that farmers have in the warzone is out of proportion from the impact I think they should have.
Do you think that the current impact that farmers (specifically cloaky/warp away farmers) have on warzone control (which includes system control) is in line with where it should be? If so, we'll just have to disagree. Timer rollbacks won't end farming LP in the FW zone, it will just slightly reduce the impact that these type of tactics can have on System Control and Warzone Control in general. BLFOX is currently recruiting |

Thanatos Marathon
Black Fox Marauders
66
|
Posted - 2013.12.10 18:48:00 -
[9] - Quote
Xuixien wrote:samualvimes wrote:RAW23 wrote:Wouldn't the consequence of timer rollbacks be that one guy in a Dramiel (or most any other faction frigate) would be able to defend about ten systems from all solo T1 frigs? Basically, if the timer rolled back each time it would mean that anyone in a ship superior to a T1 frig could push any solo guys out of several plexes every single minute just by patrolling them and in a fast ship would be able to continually reset the timers in many systems. T1 frigs would be pretty much useless and bringing a bigger or better ship than a solo plexer would always be sufficient to secure as many timers as the bigger ship could reach within the countdown window. I just can't see that being viable. Yeah but if there are 10 people in 10 plexes they should be able to take a dramiel don't you think? Maybe if they you know teamed up? Oh cool - then the Dramiel pilot wouldn't even have to warp into 10 plexes in order to rollback 10 plexes!
Only if they make the strategic decision to actively engage the Darmiel pilot together. Then it is a choice of killing the dram and rerunning the timers with all of them, a select few of them, or playing avoidance games (warping around to 10 plexes and activating the gate takes time).
Also, I generally don't think the best implementation would be instant rollbacks of the timer as soon as someone cloaks or warps out of the plex because of this scenario. I think it should start counting back to the original time at an enhanced rate (10 seconds for every 1 or so) until it reaches its base timer). But that is really more of tweaking the idea than tossing the idea out itself.
Why are you against timer rollbacks? BLFOX is currently recruiting |

Thanatos Marathon
Black Fox Marauders
66
|
Posted - 2013.12.10 18:54:00 -
[10] - Quote
Xuixien wrote:Thanatos Marathon wrote:Xuixien wrote:samualvimes wrote:RAW23 wrote:Wouldn't the consequence of timer rollbacks be that one guy in a Dramiel (or most any other faction frigate) would be able to defend about ten systems from all solo T1 frigs? Basically, if the timer rolled back each time it would mean that anyone in a ship superior to a T1 frig could push any solo guys out of several plexes every single minute just by patrolling them and in a fast ship would be able to continually reset the timers in many systems. T1 frigs would be pretty much useless and bringing a bigger or better ship than a solo plexer would always be sufficient to secure as many timers as the bigger ship could reach within the countdown window. I just can't see that being viable. Yeah but if there are 10 people in 10 plexes they should be able to take a dramiel don't you think? Maybe if they you know teamed up? Oh cool - then the Dramiel pilot wouldn't even have to warp into 10 plexes in order to rollback 10 plexes! Only if they make the strategic decision to actively engage the Darmiel pilot together. Then it is a choice of killing the dram and rerunning the timers with all of them, a select few of them, or playing avoidance games (warping around to 10 plexes and activating the gate takes time). Also, I generally don't think the best implementation would be instant rollbacks of the timer as soon as someone cloaks or warps out of the plex because of this scenario. I think it should start counting back to the original time at an enhanced rate (10 seconds for ever 1 or so) until it reaches its base timer). But that is really more of tweaking the idea than tossing the idea out itself. Why are you against timer rollbacks? So you want the timer to count backwards 10x as fast as it counts upwards? Yeah. Reset all your plexes to chase the Dramiel around. Then go back to running timers so that... another solo pilot could come in and make you reset all your plexes. Wow - that would be a UTOPIA man. So if you plex for 10 minutes, and warp out - the timer will be back to 0 by the time you return - which is effectively the same net outcome to an instant rollback. Or if you cloak, the WT only has to sit there for a minute and not only rolls back the timer, but captures the plex. In 1 minute. Nice idea!!!!
How would having it speed roll to its natural base time help him capture it in a minute exactly? BLFOX is currently recruiting |
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Thanatos Marathon
Black Fox Marauders
68
|
Posted - 2013.12.10 18:59:00 -
[11] - Quote
Xuixien wrote:Guys I got an idea.
They should remove plexes and missions in FW as they exist and morph the two.
All missions from agents should be kill scenarios. "You must kill 1 WT in xx system." When you enter that system, a plex opens up. When an enemy warps to the plex, you must kill them in honnourable Bushido combat in order to get your LP reward.
After all FW is all about PvP and nothing else. CCP said so!
An interesting idea, but I think Implementing Timer rollbacks will be enough for now. BLFOX is currently recruiting |

Thanatos Marathon
Black Fox Marauders
68
|
Posted - 2013.12.10 19:04:00 -
[12] - Quote
Xuixien wrote:Thanatos Marathon wrote:Xuixien wrote:Guys I got an idea.
They should remove plexes and missions in FW as they exist and morph the two.
All missions from agents should be kill scenarios. "You must kill 1 WT in xx system." When you enter that system, a plex opens up. When an enemy warps to the plex, you must kill them in honnourable Bushido combat in order to get your LP reward.
After all FW is all about PvP and nothing else. CCP said so! An interesting idea, but I think Implementing Timer rollbacks will be enough for now. As already shown, timer rollbacks would be a terrible and imbalanced idea.
And there's the rub. You think that it would be a terrible and imbalanced idea. However if you look at the people that are actually in FW that are posting in the thread you will find that most are in favor of Timer Rollbacks.
I'm not sure what makes you think it would be a terrible and imbalanced idea because it wouldn't stop farming, it would just make it take slightly more work. BLFOX is currently recruiting |

Thanatos Marathon
Black Fox Marauders
69
|
Posted - 2013.12.10 19:16:00 -
[13] - Quote
Xuixien wrote:Thanatos Marathon wrote:Xuixien wrote:Thanatos Marathon wrote:Xuixien wrote:Guys I got an idea.
They should remove plexes and missions in FW as they exist and morph the two.
All missions from agents should be kill scenarios. "You must kill 1 WT in xx system." When you enter that system, a plex opens up. When an enemy warps to the plex, you must kill them in honnourable Bushido combat in order to get your LP reward.
After all FW is all about PvP and nothing else. CCP said so! An interesting idea, but I think Implementing Timer rollbacks will be enough for now. As already shown, timer rollbacks would be a terrible and imbalanced idea. And there's the rub. You think that it would be a terrible and imbalanced idea. However if you look at the people that are actually in FW that are posting in the thread you will find that most are in favor of Timer Rollbacks. I'm not sure what makes you think it would be a terrible and imbalanced idea because it wouldn't stop farming, it would just make it take slightly more work. I don't care who suggested the change or what their KB looks like (like seriously I had to LOL @ that guy who was posting about how his corp is #1 or something on KBs). The idea itself has little merit. Making it so that 1 guy could effectively null out the time investment of multiple people running plexes simply by making them warp out would cause a mass exodus of PvP pilots from FW - cuz they would no longer be able to afford ship losses. There is already a rollback mechanic - it's call defensive plexing. But you guys don't want to do that because either
- You don't make enough LP from it, you dirty ISK/hr farmbears.
- You actually don't care about the PvE/system control aspect of FW and just want PvP kills - as such, are treating it as nothing more than a LowSec version of RvB.
So 1 guy in a Faction Fit Daredevil with Links could cause issues for a half a dozen plexers until they ganged up and killed him? This already happens. The nulling out of their "investment" is because they were unwilling to fight for the combat plex. They can kill him, scoop the loot, and then go back to plexing like bosses. Or they can put 2 people in each plex instead of 1.
You think it would cause a mass exodus of PvP pilots from FW because this change will make it so they can't earn LP, I disagree. It is ok to disagree.
If you think this will cause a mass exodus of PVP pilots due to them not being able to afford ship loses any more though why not in tandem with this do a flat minimum payout of LP for defensive plexes completed? 1k, 2k, whatever, pick a number.
Either way, I disagree with the premise that implementing timer rollbacks would cause a mass exodus of PvP pilots. BLFOX is currently recruiting |

Thanatos Marathon
Black Fox Marauders
69
|
Posted - 2013.12.10 19:22:00 -
[14] - Quote
Andre Vauban wrote:RAW23 wrote:Tzenick wrote:We either have a couple people serious about trolling and derailing a thread started to facilitate constructive ideas for the betterment of FW or some people truly fear losing their easy mode ISK source. Lets be realistic here, we aren't discussing new players trying to make some start-up ISK and anyone who implies otherwise IS trolling or just oblivious. The problem we are fighting here is semi-afk plex alts impacting the warzones with as absolutely little risk as possible. I have lost count of the number of conversations I have had with these people, bragging about running incursions, fleeting up, or hi-sec mining on their mains while they make easy ISK.
Keep in mind that I don't have any issue with people making ISK, I do in fact believe people making ISK keeps things active in the warzone with plenty of ships to explode. I am also quite happy that there is a low barrier to entry into FW, for those wanting to explore the option. The problem is almost never the person who won't fight, although there are some of those and they are frustrating in another aspect. That is their choice to actively evade fighting and probing while trying to capture a complex in a defended system. No complaints there, can't make them fight, oh well we deal with it. Simple changes like timer rollbacks and rats that can tank reasonable DPS won't make it any harder for those individuals to claim a complex. They will however, and I am sure this is what is causing the arguments, make that condor fit some DPS mods in the lows and maybe use that CPU for it as well ( instead of a cloak). Why such a problem with that? They can still go run defensive complexes in their cloaked and stabbed ships. They would no longer have as large of an impact in a system they have no interest in doing anything but farming in.
Something does ultimately need to be done to limit this type of activity. I and my faction warfare allies attempt to hold the sovereignty of our home systems in the spirit of the design for little to no reward. We know how to counter it, we are here to tell CCP that it is creating serious issues that will impact the system and the game in general if we are forced to counter it in it's current iteration, in perpetuity. It has already done so with many people tiring of it and asking for changes almost immediately with more and more doing the same all the time. If all you have to say is "Oh its all about you" and "You just want to farm noobs" then you bring nothing constructive to the conversation. Try to be big boys and girls, tough as it may be, and add something to help resolve the issue rather than the simplistic trolling. The problem is that no one has actually made a compelling case that establishes that there is a real problem. All we have heard is that people doing this stuff means that you guys have to actually cap plexes when you don't want to do so. Farmers can be killed or driven off without much difficulty. You can hold your plexes against them without much difficulty. Where is the problem? Well, the problem is that you don't want to do the necessary things, not that you can't. As I see it, the current issue is not the mechanics, it's that you are faced at the moment with an overwhelming numerical superiority. Don't get me wrong - that absolutely sucks. But it does not mean that the mechanics you identify are broken. You are trying to hold the line against much higher numbers and that means you have to work much harder to do so if you want to maintain control. That is leading to burnout among some players who just don't enjoy doing what is needed to counter the enemy's tactics. Now, there might be an argument to be had about balancing things when faced with a major numerical imbalance on one side of the war but that would be a different discussion. The topics that have been picked up on here, i.e. stabbed or cloaky farmers, already have direct counters and what is being argued for is a change in the rules so that you don't have to counter them because you don't enjoy doing so. If you frame the real issue honestly and acknowledge that what you object to is being swarmed by a numerically superior force and that you don't think that should be possible in the FW environment then there is the chance for a decent conversation. But currently what are being trotted out are a load of canards backed up by misleading statements. The problem is that it takes 2-3 characters to counter a single farmer. If you force the farmer out of one plex, he just goes to another one and starts farming there. At this point, you control the plex but you have up to 2x the time to run it down because you must sit there for the time to close it plus whatever time the farmer put into it. If you stay, the farmer will close another plex before you are done closing yours. If you chase him, he will bounce back to the first plex. Rince repeat and the farmer slowly makes progress closing all the plexes while you chase him around. If we had timer rollbacks, it would make bouncing between plexes not viable as a farming mechanism because the farmer could not run between plexes without losing any time. The other nice idea would be to enforce that a small plex time can only be run by an AF or destroyer size hull and a medium plex only run by a cruiser size hull. If you did that, it would require bringing multiple ship types to cap plexes effectively.
Interesting idea but I think the enforced ship size would be too hard on the newbros and would feel like they couldn't contribute.
Implement Timer Rollbacks Please. Any chance we can get a CCP comment on this please? BLFOX is currently recruiting |

Thanatos Marathon
Black Fox Marauders
70
|
Posted - 2013.12.10 19:25:00 -
[15] - Quote
Xuixien wrote:Thanatos Marathon wrote:So 1 guy in a Faction Fit Daredevil with Links could cause issues for a half a dozen plexers until they ganged up and killed him? This already happens. The nulling out of their "investment" is because they were unwilling to fight for the combat plex. They can kill him, scoop the loot, and then go back to plexing like bosses. Or they can put 2 people in each plex instead of 1. That QQcat guy was just QQcatting that it's unfair how it takes 2-3 guys to shut down 1 plexer. Now you're suggesting that 1 guy should be able to shut down 10 plexers. And you're also suggesting that people should have reduced payouts by proxy of needing more people to defend the plexes - because heaven forbid they not take a fight they'll lose (such as a Daredevil vs a Rifter). So you're also punishing people for not having the right amount of SP or the right type of ship. And what happens if you put two people in a plex? 4 people will show up to run them out.
I'm not sure how often you play in FW or if at all, but it is common practice to have more than 1 person in a plex if you actually are trying to drive up/down the contested rate of a system. Especially for newbros.
"And what happens if you put two people in a plex? 4 people will show up to run them out" <- happens all the time, how does implementing Timer Rollbacks change that? And why would you want that to change? Being on the side of the 2 that kill the 4 is an amazing feeling. BLFOX is currently recruiting |

Thanatos Marathon
Black Fox Marauders
70
|
Posted - 2013.12.10 19:28:00 -
[16] - Quote
Xuixien wrote:I think it's a great idea that a gang of pirates that have nothing to do with FW should be able to affect system control by running people out of plexes and rolling their timers back. +1
They already blue up with FW corps to help take/hold systems, kill caps, etc. Welcome to the Sandbox.
This might give FW guys more reason to go fight the local pirate groups (not that we really need more reasons to look for fights).  BLFOX is currently recruiting |

Thanatos Marathon
Black Fox Marauders
70
|
Posted - 2013.12.10 19:32:00 -
[17] - Quote
Xuixien wrote:samualvimes wrote:If someone is in a T1 frigate on their own in FW and get forced out of a plex by a daredevil because they had no back up you actually think it's right they should be able to resume exactly where they left off? You're right, FW should only be a place for ~ELITEPVPERS~. Newbies should stick to RvB. samualvimes wrote:What they are saying is that the plexer should hold the plex for the time to keep it. if that means succesfully holding 5 plexes of 2 people instead of 10 plexes of 1 so be it. This encourages teamwork which is a good thing. Cool, then make LP payouts individual (instead of split between who's there) and increase them.
You're right, FW should only be a place for ~ELITEPVPERS~. Newbies should stick to RvB. <-- I am a 2013 player and am not an elitepvper and I support this change. Why do you think young players won't be able to deal with Timer Rollbacks? For young players teaming up to take down the big bad monster is a common tactic. And some day if they keep at it they become the big bad monster! BLFOX is currently recruiting |

Thanatos Marathon
Black Fox Marauders
70
|
Posted - 2013.12.10 19:35:00 -
[18] - Quote
Xuixien wrote:Thanatos Marathon wrote:Xuixien wrote:samualvimes wrote:If someone is in a T1 frigate on their own in FW and get forced out of a plex by a daredevil because they had no back up you actually think it's right they should be able to resume exactly where they left off? You're right, FW should only be a place for ~ELITEPVPERS~. Newbies should stick to RvB. samualvimes wrote:What they are saying is that the plexer should hold the plex for the time to keep it. if that means succesfully holding 5 plexes of 2 people instead of 10 plexes of 1 so be it. This encourages teamwork which is a good thing. Cool, then make LP payouts individual (instead of split between who's there) and increase them. You're right, FW should only be a place for ~ELITEPVPERS~. Newbies should stick to RvB. <-- I am a 2013 player and am not an elitepvper and I support this change. Why do you think young players won't be able to deal with Timer Rollbacks? For young players teaming up to take down the big bad monster is a common tactic. And some day if they keep at it they become the big bad monster! IF UR A NOOBIE U SHOULD BE PHORCED TO PLAX IN GROOOPS AND MAKE LESS ISK/HR CUZ THIS IS A SANDBOKS GAIZ
Your ability to post on the forums at a prodigious rate is impressive, but there is no need to troll in all caps.
Running plexes in FW will still pay better than mining in Hisec even with timer rollbacks, and at the same time allows you to pvp. I don't believe this change will cause me to be any broker than I already am. BLFOX is currently recruiting |

Thanatos Marathon
Black Fox Marauders
70
|
Posted - 2013.12.10 19:49:00 -
[19] - Quote
Xuixien wrote:Thanatos Marathon wrote:Running plexes in FW will still pay better than mining in Hisec even with timer rollbacks, and at the same time allows you to pvp. I don't believe this change will cause me to be any broker than I already am. I think you are greatly overestimating that ISK/hr you get from plexing in FW after the Great Goon Rebalance of 2012 and I think you're grossly underestimating the effect rollbacks would have. Curently ISK/hr of farming FW plexes: Taking into account travel/search time, killing the rat, dodging hostiles, and being actively hunted - you're looking at around 40-50 million ISK/hr farming FW plexes, which is on par with Level 4 missions, but for more hassle. The only "advantage" is the low entry barrier - which rollbacks would remove. With rollbacks, not only would SP level matter, but you're going to actually have to fit (and lose) PvP boats, get run out of plexes (and lose your time investment) and have to split rewards with other players - at that point it really would realistically drop to mining level income.
40-50 mil isk per hour is more than enough to sustain pew pew in FW. The REAL money is in missions at higher Tier level (I wasn't able to run missions the last time Gal Mil was at tier3 but I should be able to next time).
Rewards are already split when multiple people are in the plex.
"The only "advantage" is the low entry barrier - which rollbacks would remove" <- No, it will just reduce their ability to impact the Warzone as heavily as they do at the moment. Also, since when is tons of PvP not an advantage to being in FW? BLFOX is currently recruiting |

Thanatos Marathon
Black Fox Marauders
70
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Posted - 2013.12.10 20:03:00 -
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Xuixien wrote:Thanatos Marathon wrote:Rewards are already split when multiple people are in the plex. Timer already rolls back when you chase someone out.
No, they don't, that is exactly what we are asking for. BLFOX is currently recruiting |
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Thanatos Marathon
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Posted - 2013.12.10 20:06:00 -
[21] - Quote
RAW23 wrote:Andre Vauban wrote: The best timer rollback idea goes something like this:
1. You start capturing a plex like today. 2. If you leave the plex, timer freezes just like today. 3. If a militia member enters a plex that has been run by the opposition militia, then the plex starts running back to neutral at an increased rate. Once it reaches neutral, it runs as it does today. 4. If the timer is running down to neutral and the last militia left the plex, the timer continue to run to neutral at normal time. 5. If the opposition militia enters a plex that is auto-running to neutral, it stops auto-running and runs as it does today.
The devil is in the details. An increased speed rollback could range from a trivial benefit for the defenders up to an overwhelming one, depending on the rate. I have some sympathy with the idea of a very limited increased rollback in order to provide a small boost to the defenders as a counter to the effects of overwhelming enemy numbers. However, the tendency would still be for the defenders to maximise the value of their time by only rolling back timers to the start point and not actually capping the plexes themselves, which I think is a cop out. I still think the idea of independent faction timers is preferable, so you get a first past the post system where each side is incentivised to actually cap the plex but where the defenders won't have the added burden of having to first recover the time 'scored' by the attackers. This would similarly provide a small boost to the defenders but without encouraging them to just do the easy bit and then abandon the plex and rollback others in series without capping anything.
Can you be counted in the camp then that believes some change should be made? Everyone counts! (And you are correct that the devil is in the details, but step one is getting CCP to acknowledge that change is needed). BLFOX is currently recruiting |

Thanatos Marathon
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Posted - 2013.12.10 20:15:00 -
[22] - Quote
Xuixien wrote:Thanatos Marathon wrote:Xuixien wrote:Thanatos Marathon wrote:Rewards are already split when multiple people are in the plex. Timer already rolls back when you chase someone out. No, they don't, that is exactly what we are asking for. Yes they do. It's called defensive plexing. If you're not willing to do it why should you get the rewards for it? 
You said chasing people out caused the timers to roll back, it does not. Sitting in the plex however does.
Timer Rollbacks would not remove the need for defensive plexing, however it would slightly reduce the impact that plex farming alts have on the Warzone.
Do you think the current system where Warzone control is largely based around farming alts should stay?
P.S. Please implement Timer Rollbacks
BLFOX is currently recruiting |

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Posted - 2013.12.10 20:23:00 -
[23] - Quote
Xuixien wrote:Thanatos Marathon wrote:
You said chasing people out caused the timers to roll back, it does not. Sitting in the plex however does.
So what you're saying is a rollback mechanic already exists? Thanks. 
Yup, all we want is a better one. BLFOX is currently recruiting |

Thanatos Marathon
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Posted - 2013.12.10 20:32:00 -
[24] - Quote
RAW23 wrote:Thanatos Marathon wrote:
Can you be counted in the camp then that believes some change should be made? Everyone counts! (And you are correct that the devil is in the details, but step one is getting CCP to acknowledge that change is needed).
I wouldn't go that far  I'm unconvinced as yet that there is, in practice, a real problem and I am certainly unconvinced by most of the arguments provided in the first part of this thread. I don't think stabs or cloaks are a problem and I don't have any sympathy at all for the guys who are whining about how terrible it is that they should be expected to actually cap plexes when all they want is free and easy PvP. However, I do think that there is, in principle, a potential problem such that sheer numerical superiority on one side could imbalance the FW system and that it may be the case that the whole system could use a slight tweak in order to give the defenders more of a chance if they are being swamped. But I'm still not sure that any of the proposed solutions, including my own, are either really viable or necessary. The problem is that the potential issue, as I see it, is to do with numbers but any tweak will affect the system even when there is no significant numerical imbalance. Giving a defensive advantage could, then, just lead to greater chances of stagnation in normal circumstances, which wouldn't be a desirable outcome. However (2), if I were convinced that some change were necessary I would be inclined to support either a very limited boost to timer rollback speed or, for preference, a first past the post system with independent timers. The suggestions of things like a 10x rollback speed, instant rollback, restrictions on stabs, and generally most of what has been suggested in this thread strike me as nuts and way out of proportion to any problem that might exist. Sorry I can't give you a firmer answer but you can put me in the qualified maybe column.
I'm not against Stabs or Cloaks, though they personally drive me nuts.
On the other hand with the current mechanics I generally don't even fit anything on my alts ship and I gladly go afk while he plexes. BLFOX is currently recruiting |

Thanatos Marathon
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Posted - 2013.12.10 20:35:00 -
[25] - Quote
Xuixien wrote:Thanatos Marathon wrote:Xuixien wrote:Thanatos Marathon wrote:
You said chasing people out caused the timers to roll back, it does not. Sitting in the plex however does.
So what you're saying is a rollback mechanic already exists? Thanks.  Yup, all we want is a better one. You want one that provides you the same reward without putting in the work for it. GJ, your entitlement is showing finally.
I'm not telling anyone to give me anything, I'm asking CCP to consider making a change to the mechanics of the game that would make it more fun for me and many others. Will there be some that don't like that change? Probably. Will they continue to farm isk one way or another? Probably. BLFOX is currently recruiting |

Thanatos Marathon
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Posted - 2013.12.10 22:25:00 -
[26] - Quote
Burt Wins... Fatalaty! BLFOX is currently recruiting |

Thanatos Marathon
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Posted - 2013.12.10 23:48:00 -
[27] - Quote
Only because it was an obvious troll. BLFOX is currently recruiting |

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Posted - 2013.12.11 04:47:00 -
[28] - Quote
Probably long enough to realize that timer rollbacks would be a good change. BLFOX is currently recruiting |

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Posted - 2013.12.11 15:33:00 -
[29] - Quote
You can leave warp core stabs and cloaks as is.
The goal that most of us that are in FW are seeking is to slightly reduce the impact that farming alts have on the Warzone, not to completely get rid of em (though I think we would proably be ok if that happened). Implementing timer rollbacks will have a small impact, but one that will hopefully help reduce the impact of farmer alts.
Newbros will still people able to make very out sized returns on plexing compared to their SP/risk. BLFOX is currently recruiting |

Thanatos Marathon
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Posted - 2013.12.11 16:30:00 -
[30] - Quote
Warp core stabs and cloaks are fine (though they drive me nuts).
The biggest issue is the mechanic that allows sub 1 mil SP alts to control the WZ. Timer rollbacks wouldn't stop that completely, but it would help (so would dual timers though I'm less of a fan of that one).
Timer Rollbacks won't stop people from printing isk if they wanna farm like crazy, but it would dent them a bit if they want to do it in a way that impacts Warzone control. They will still make plenty per hour if you look at the risk/reward of a sub 1mil SP toon with a dirt cheap ship that can warp away if he wants and everyone has to get at him through an acceleration gate.
Do you think farmers should control the Warzone based on isk/lp conversion ratios without having to work a little harder for it? BLFOX is currently recruiting |
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Posted - 2013.12.11 19:25:00 -
[31] - Quote
Should a 500k SP alt in a throw away frigate be able to do 95% of the tasks required to take sov anywhere in the game? Should they be able to do so with ease while making 40 mil isk/hour or more?
If you answered no to either of these questions then you should be in support of a slight alteration to FW plexing mechanics. BLFOX is currently recruiting |

Thanatos Marathon
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Posted - 2013.12.11 19:31:00 -
[32] - Quote
Xuixien wrote:Thanatos Marathon wrote:Should a 500k SP alt in a throw away frigate be able to do 95% of the tasks required to take sov anywhere in the game? Should they be able to do so with ease while making 40 mil isk/hour or more?
If you answered no to either of these questions then you should be in support of a slight alteration to FW plexing mechanics. ABSOLUTELY players should be able to affect the EVE Universe when they log in.
Sure people should be able to affect the EVE Universe. The question is in how much, how easily, and at what level of risk. Or do you think I should be able to take a 500k SP alt to nul and reinforce everything? BLFOX is currently recruiting |

Thanatos Marathon
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Posted - 2013.12.11 19:44:00 -
[33] - Quote
Xuixien wrote:Thanatos Marathon wrote:Xuixien wrote:Thanatos Marathon wrote:Should a 500k SP alt in a throw away frigate be able to do 95% of the tasks required to take sov anywhere in the game? Should they be able to do so with ease while making 40 mil isk/hour or more?
If you answered no to either of these questions then you should be in support of a slight alteration to FW plexing mechanics. ABSOLUTELY players should be able to affect the EVE Universe when they log in. Sure people should be able to affect the EVE Universe. The question is in how much, how easily, and at what level of risk. Or do you think I should be able to take a 500k SP alt to nul and reinforce everything? Please put the histrionics away. A 500k SP alt is no more reinforcing things in NullSec than they are flipping entire systems by themselves in FW. What we're talking about here is a concerted effort on the part of multiple players to effect influence on the WZ. And that is a beautiful thing. What should the cutoff be? Should your influence on the WZ be dictated by your SP? "Greetings capsuleer. You have captured an enemy PLEX. Because you have 50 million SP, the system has been moved to x% contested." ???
500k SP alts specifically Can reinforce ihubs in FW zone with sub 2 mil isk ships, and do it easily. Does this seem like the right level of risk/reward? I'm not against them being able to do it at all, I just think atm it leans a bit too heavily in the favor of warping around between plexes rather than engaging in direct combat. BLFOX is currently recruiting |

Thanatos Marathon
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Posted - 2013.12.11 20:19:00 -
[34] - Quote
Xuixien wrote:Thanatos Marathon wrote: 500k SP alts
SOV in FW is not a big deal. It's basically Lego SOV. Nothing is really affected, and if it bothers you that much, stage in HiSec.
SOV in FW is a big deal to those of us who are in FW who aren't pure farmers. Why do you think there are so many fights in Innia, Eha, Old Man Star, Heyd, etc? It is specifically because of the SOV mechanic. BLFOX is currently recruiting |

Thanatos Marathon
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Posted - 2013.12.11 20:26:00 -
[35] - Quote
Xuixien wrote:Thanatos Marathon wrote:SOV in FW is a big deal to those of us who are in FW who aren't pure farmers. Only because you choose to make it so. It's player choice. CCP does not have to change game mechanics to facilitate your choices. It's not NullSec where you lose your SOV and you're screwed. Lose SOV in FW and all you have to do is drop militia and you can get your stuff out. The entire problem is easily averted by staging out of a nearby HiSec system.
Even better, I could stop being a pirate, pay for sec status, and go be a miner!
So if you lose SOV in FW the mechanic you propose is to stop being in FW? How does this help FW become better and more fun? And how does that not point out the importance of SOV in FW space to you?
So far the only arguments I've heard against Timer Rollbacks are based on the argument that it would drive people out of FW. Who are these people that will be driven out? BLFOX is currently recruiting |

Thanatos Marathon
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Posted - 2013.12.12 02:32:00 -
[36] - Quote
Iudicium Vastus wrote:Liam Inkuras wrote:TLDR: We want more PvP, not chasing stabbed frigates around,
Roime, you have my support Then stop chasing stabbed frigs around. Maybe stick around in a plex after chasing a dude out to run the timer down for yourself.
Then he runs two other plexes with a natural timer while the one you are in has 39 minutes. BLFOX is currently recruiting |

Thanatos Marathon
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Posted - 2013.12.12 17:13:00 -
[37] - Quote
Implement timer rollbacks please. BLFOX is currently recruiting |

Thanatos Marathon
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Posted - 2013.12.12 19:43:00 -
[38] - Quote
Looking at the killboards for ships that are designed not to get killed doesn't tell you a lot other than they are good at not getting killd. WZ control does matter if you are in FW.
Those that Farm FW plexes for LP would be slightly impacted by timer rollbacks, those that farm plexes in ships incapable of combat would be impacted more. BLFOX is currently recruiting |

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Posted - 2013.12.12 20:07:00 -
[39] - Quote
Xuixien wrote:Thanatos Marathon wrote:Looking at the killboards for ships that are designed not to get killed doesn't tell you a lot other than they are good at not getting killd. We're not looking at KBs for ships that are designed not to get killed. We're looking at KBs to see if FW is a healthy PvP environment. Guess what: It is. And more so after Inferno than before.
Don't think you will find many FW people in this thread that will say there isn't plenty of PvP to be had. That isn't our gripe. BLFOX is currently recruiting |

Thanatos Marathon
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Posted - 2013.12.12 20:27:00 -
[40] - Quote
Xuixien wrote:Thanatos Marathon wrote:Xuixien wrote:Thanatos Marathon wrote:Looking at the killboards for ships that are designed not to get killed doesn't tell you a lot other than they are good at not getting killd. We're not looking at KBs for ships that are designed not to get killed. We're looking at KBs to see if FW is a healthy PvP environment. Guess what: It is. And more so after Inferno than before. Don't think you will find many FW people in this thread that will say there isn't plenty of PvP to be had. That isn't our gripe. Wrong. Statements ITT:
- 4 out of 5 people I tried to fight were farmers.
- FW is dominated by farmers.
- FW is farmville.
- FW is an "ISK printing machine".
- FW is dying.
- FW is unhealthy due to all the farming.
- etcetc.
- You should really pay more attention to what the people in your camp are saying. Then you won't look like a fool when you say "no one said x".
This thread:
- A Condor warped out after getting tackled and/or cloaked when someone came up on scan.
- Someone got MAD!
- Out of a spirit of spitefulness, someone requests that CCP make changes to hurt the farmers.
- They can't hurt the farmers themselves, and want to do it via proxy of CCP.
- Weakly base their arguments on the premise that "farmers have too much power and make too much ISK".
- Are unable to show that farmers have too much power or are even an issue beyond frustrating some PvPers.
Just because massive portions of FW are farmville doesn't mean there isn't plenty of PVP. All I would like to see is a slight reduction in the impact farmers have on Warzone control.
Are you currently active in FW? BLFOX is currently recruiting |
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Thanatos Marathon
Black Fox Marauders
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Posted - 2013.12.12 20:28:00 -
[41] - Quote
Baron' Soontir Fel wrote:"New" pilot reporting in. (8 months old) I joined FW the day my three week trial account ended. I have been funding my PvP habits in FW from plexes and have bought PLEX for all of my subscription needs since I started playing.
I have funded my PvP habits in FW, I have paid for everything myself. Currently, I have 2bil ISK in hand, 3bil ISK in assets, and 3mil LP in storage. 3mil LP = 6bil ISK at the very minimum. At the rate I'm selling LP for now, 3mil LP = ~12bil ISK.
Money for PvP is NOT a problem. I can afford to lose multiple plexes a month due to being run out by a larger force and I would not be affected in the slightest. I even fight multiple people vs myself. Again, I am less than 8 months old.
I got my first solo kill when I was 2 months old. I've been getting solo kills regularly since then. I'm telling you this not to toot my own horn, but to say what a new player is capable off. You can win frigate fights solo with two months of SP.
This is all to prove the effectiveness of a newer pilot. Even newer pilots can hold their own against stronger NPCs or against stronger/older players.
Timer rollbacks would be a great addition to FW.
Dude, You are like a better version of me! I need to get you some dancers.
Seriously, Way too similar: https://zkillboard.com/character/93102761/history/ https://zkillboard.com/character/93062508/history/ BLFOX is currently recruiting |

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Posted - 2013.12.12 20:40:00 -
[42] - Quote
Xuixien wrote:Thanatos Marathon wrote:All I would like to see is a slight reduction in the impact farmers have on Warzone control. Then give some good reasons that aren't based on histrionics.
It is harder to defend in FW than it is to be on offense in every system except home systems. I believe this is good and helps keep the wars active and "fresh". Having been active in FW in a corp that runs plexes offensively and defensively as well as PVPing like crazy I think the War Zone would be more interesting if the risk/reward weren't so heavily in favor of dirt cheap plexing ships that are designed to avoid direct ship to ship combat. I'm not looking for a massive change, just a minor one to help balance out the field a little bit.
Timer Rollbacks are by no means a massive change (unless it insta-flips the timer back to neutral, but I am not for that). BLFOX is currently recruiting |

Thanatos Marathon
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Posted - 2013.12.12 20:46:00 -
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Janden Rynd wrote:Burtakus wrote: Last I looked in the history books no entity ever lost control of their territories due to being out farmed.
.. If they were taking over FW space by mining asteroids, you analogy would be closer to the mark, but that's not what's going on, now is it?
Stabbed mining ships (ventures) sitting still in a plex is basically that (except no minerals are extracted, just lp), and control of the system. BLFOX is currently recruiting |

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Posted - 2013.12.12 21:29:00 -
[44] - Quote
Ignore all the prop mod, warp bubble stuff. Just implement timer rollbacks for now. BLFOX is currently recruiting |

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Posted - 2013.12.12 21:54:00 -
[45] - Quote
Hikaru Inumakari wrote:Well i have not been much for FW till recently and have lead my corp into it. After roughly a week i can understand the farming aspect of things, i think TIMER rollbacks should be implented.
The only other thing i believe should be implented ust for FW plexes is the fact that ONLY FW militia should be able to enter them....no nuetral parties should be allowed.
Sure they can camp and blob the gates, or belts or what not......but every single outpost site and FW mission ite should be regulated to FW Milita pilots only. Then you can keep all the other stuff since only FW pilots will be fighting mostly over the things they should be fighting over.
Such implentation would prevent persons that are not militia from ganging groups that are focused in actually playing the FW aspect.....defending or attacking outposts so they can dontae LP to the hubs for system control. Not having to worry if high end alts or mains are going to jump them for no reason at all but to pad their KB's.
Then if you want in the damn outpost sites then you will have to join FW.
I disagree. Letting them into the plex makes for much better Pew. Just have the rats attack them as well and give em a suspect timer when they activate the gate. BLFOX is currently recruiting |

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Posted - 2013.12.12 22:34:00 -
[46] - Quote
Iudicium Vastus wrote:Doesn't anyone think if the FW isk was made harder to get with FW alts, then the mains that these stabbed alts feed might PvP less as a side-effect. Or least pvp much more cheaply, and probably herd towards the blob for more safety.
Who knows if that deadspace fit Vindi you and your pals were so hyped up after taking down was paid by a FW alt? (Stabbed or not)
They will still be able to farm, Timer Rollbacks will just dent em a little bit, not put them out of business. Also, plenty of PVP is to be had grinding plexes, if mains had to do more of it there would be even more plex fighting in 1 v 1 or small gang.
Also, I assume your signature is because you are a farming alt? BLFOX is currently recruiting |

Thanatos Marathon
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Posted - 2013.12.13 04:05:00 -
[47] - Quote
IbanezLaney wrote:Interesting.
When Caldari had to deal with the Gallente stabbed/cloaked farmers earlier in the year we were told 'working as intended - HTFU'. You had no problem with it when these farmers were on your side.
We would have slightly less farmers at the moment than the Gals had during their wz push. I do not see many Amarr in our region at teh moment. However when the Gallente pushed they had every cloaky stabby Minmatar in eve helping them. Once again - they had no issue with FW mechanics during this time.
I am not saying there is no issue or HTFU. I personally believe that plex gates should restrict all ships with cloaks and stabs just as they restrict oversized ships. This is a true fix.
Timer roll backs will result in a stagnant warzone. It's a good idea in theory but in practice will result in the same amount of farming. The difference is that dplexs will be the most farmed which will cause the stagnation.
Dplexing will be a matter of chase wt. Write down how long till the plex finishes rolling back. Dock. Go back when timer has rolled back and finish the plex. Just another form of risk free farming that also makes home systems 100% safe by reducing the time investment (by up to 1/2) required to defend it.
I supported Timer Rollbacks when we pushed to Tier3 and I support them now. BLFOX is currently recruiting |

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Posted - 2013.12.13 14:43:00 -
[48] - Quote
FYI the farmers are definitely pushing Gal Mil atm and Caldari are Being out VP'd by several thousand on a daily basis.
I still want timer rollbacks. BLFOX is currently recruiting |

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Posted - 2013.12.13 15:47:00 -
[49] - Quote
Amber Kurvora wrote:Sal Landry wrote:Burtakus wrote: Your entire argument against our concern is you saying we have no valid concern. By that logic I can shoot down nearly anyone's concern regardless of what it is.
The one arguing that game mechanics need to be changed is the one who needs to prove there's an issue. "Because I say so" is in no way a valid reason to redesign low sec's primary unique mechanic. So what this really boils down to is that people aren't getting kills as easy as they'd like them. Instead of trying to find a way to change the meta-game, they're looking for ways to nerf those who are being greedy with the LPs. * I have anxiety issues, deal with it.
We get plenty of kills, the issue we have is with the risk/reward involved in combination with the impact on WZ/System control. BLFOX is currently recruiting |

Thanatos Marathon
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Posted - 2013.12.13 16:08:00 -
[50] - Quote
Sal Landry wrote:Thanatos Marathon wrote: We get plenty of kills, the issue we have is with the risk/reward involved in combination with the impact on WZ/System control.
So you already get plenty of kills, but you want ALL the kills. Tough.
No, I want WZ/System control to be slightly less impacted by the farmers. BLFOX is currently recruiting |
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